Papalati.com | Update 03/21/2018 – Life, Work, and Where to Go…
Papalati.com is the official website for art created by Scott Thomas aka Papalati. Artwork has been created for video games and gamers including logo design, intro, Twitch, and more.
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Posted by Papalati in Blog

Update 03/21/2018 – Life, Work, and Where to Go…

As some of you possibly reading this may know, that I lost my job of 10 years in August of 2016. This loss had a huge impact on my psyche and confidence about my life and where I was going. I’m still feeling lost to this very day.

However, with each day that I struggle, I continue to try to find a way to discover who I am. At almost 40 years old now, the best things in my life are my wife of 10 years and my little 3 year old son. These are the greatest things that I have done so far with my life. Yet, I want more. With what should be enough, it just isn’t enough. I feel like a part of me is still missing.

I like challenges. Things that force me to think as I’m sure most of us like to feel that we are smart when we can figure out a puzzle. Unfortunately, this situation that I am currently a part of does not have a simple solution to be found. Yet, I am still trying to figure out what I want to do for the remainder of my work years and this is where it has brought me back to as of today. This blog.

In my surrounding area, where I live, there are a lot of brand companies and not a lot of “visually intensive” companies as I will call them. The brand companies still use 3D graphics in some way, but mostly from a motion designer perspective. Each job posting I see that has anything in it with regards to a 3D artist, the requirement is always Cinema 4D. Yet, my background is with Maya. Now, don’t get me wrong, I understand that these are tools to be used. Knowing how to model an object is a skill that is learned over time through practice. Knowing how to use Maya or C4D to create that model is knowledge on how to use the tool/software. In other words, the software itself should have similar tools available within to be able to create the same model from software package to the next. This simply means that you need to sit down and learn where the tools are in the new software to create.

And that is exactly what I am going to be doing; learning Cinema 4D. I’m tired of limiting my opportunities because of my stubbornness to learn a new tool.

I’m also doing some artwork on the side that is requiring me to use Illustrator again, man have they upgraded it since the last time I used it. I think it was 8.0 that I used last.

The website will also eventually be upgraded. I’m currently looking into a proposed design, however there are technical issues with how the menu system is working.

If you made it this far, then congrats. You get a gold star!

Thanks for reading.

-papalati

(The attached image is a redux of my original Krochata Water Spirit piece.)

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